Package-level declarations
Types
A DSL builder for modifying entity attributes.
Builder for creating entity stacks (passenger chains) using a DSL approach.
A DSL builder for modifying the equipment of a living entity.
A DSL interface for reading and writing persistent data on an entity's PersistentDataContainer.
Properties
Functions
Applies the Absorption effect to this entity.
Extension function to modify entity attributes using a DSL.
Removes all goals from this mob.
Applies the Conduit Power effect to this entity.
Edits the persistent data of this entity using a DSL builder.
Applies the Dolphin's Grace effect to this entity.
Modifies the equipment of this entity using a DSL builder.
Applies the Fire Resistance effect to this entity.
Makes this entity follow another entity.
Retrieves all currently active (running) goals of this mob.
Retrieves all goals registered to this mob, both active and inactive.
Retrieves metadata value from this entity for the specified key.
Gets all nearby entities of type E within the specified radius.
Gets all nearby entities of type E within the specified radius that match the predicate.
Gets all nearby entities of type E within the specified dimensions.
Gets all nearby entities of type E within the specified dimensions that match the predicate.
Applies the Health Boost effect to this entity.
Applies the Hero of the Village effect to this entity.
Applies the Invisibility effect to this entity.
Applies the Levitation effect to this entity.
Builds an entity stack (passengers) where each entity mounts on top of the previous one.
Applies the Night Vision effect to this entity.
Applies the Regeneration effect to this entity.
Automatically removes this entity after the specified duration.
Removes a goal from this mob by its GoalKey.
Removes a specific goal instance from this mob.
Applies the Resistance effect to this entity.
Applies the Saturation effect to this entity.
Sets metadata on this entity with the specified key and value.
Applies the Slow Falling effect to this entity.
Targets the nearest player within the specified radius.
Applies the Water Breathing effect to this entity.