ConnectionHub
Functions
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Gets a CoroutineDispatcher that executes tasks on the player's Netty event loop.
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Gets the network settings (e.g. protocol version, latency) for a player.
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Injects a player into the Netty pipeline to begin packet interception.
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Removes a player from the Netty pipeline, stopping packet interception.
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Sends a raw NMS packet object to the player.