gameRule

abstract fun <T : Any> gameRule(rule: GameRule<T>, value: T)

Sets a game rule for the world.

Example:

world.edit {
gameRule(GameRule.ANNOUNCE_ADVANCEMENTS, false)
gameRule(GameRule.MAX_ENTITY_CRAMMING, 10)
}

Parameters

rule

The game rule to modify

value

The new value for the game rule