PacketBuilder

class PacketBuilder(player: Player)

Constructors

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constructor(player: Player)

Functions

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fun actionBar(message: String)
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fun bowAnimation(entityId: Int, pulling: Boolean)
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fun camera(entityId: Int)
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fun deathScreen(message: String)
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fun eatingAnimation(entityId: Int, eating: Boolean, item: ItemStack? = null)
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fun entityMotion(entityId: Int, velocity: Vector)
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fun experienceBar(level: Int, progress: Float)
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fun fakeBlocks(builder: FakeBlockBuilder.() -> Unit)
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fun fakeEquipment(entityId: Int, slot: EquipmentSlot, item: ItemStack)
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fun fakeFurnaceProgress(windowId: Int, progress: Int, maxProgress: Int)
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fun fakeItemSlot(windowId: Int, slot: Int, item: ItemStack)
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fun fakePlayerName(target: Player, newName: String)
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fun guardPose(entityId: Int, guarding: Boolean)
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fun hideEntity(entityId: Int)
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fun itemCooldown(material: Material, ticks: Int)
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fun metadata(entityId: Int, builder: MetadataBuilder.() -> Unit)
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fun openSign(location: Location, front: Boolean = true)
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fun particles(type: Particle, builder: ParticleBuilder.() -> Unit)
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fun sendFakeEntity(type: EntityType, location: Location, builder: FakeEntityBuilder.() -> Unit)
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fun setCamera(entityId: Int)
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fun showEntity(entityId: Int)
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fun skyColor(color: Int)
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fun sleepAnimation(entityId: Int, sleeping: Boolean, bedLocation: Location? = null)
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fun sound(builder: SoundBuilder.() -> Unit)
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fun statistic(category: String, statistic: String, value: Int)
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fun title(builder: TitleBuilder.() -> Unit)
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fun weather(rain: Boolean, thunder: Boolean = false)
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fun worldBorder(builder: WorldBorderBuilder.() -> Unit)
fun worldBorder(size: Double, centerX: Double, centerZ: Double, warningBlocks: Int = 5, warningTime: Int = 15)