Functions
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open override fun createFakeEntityBuilder(player: Player, type: EntityType, location: Location): FakeEntityBuilder
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open override fun fakeEquipment(player: Player, entityId: Int, slot: EquipmentSlot, item: ItemStack)
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open override fun fakeFurnaceProgress(player: Player, windowId: Int, progress: Int, maxProgress: Int)
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open override fun sendParticles(player: Player, type: Particle, location: Location, amount: Int, offset: Vector, extra: Double, data: Any?)
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open override fun setEatingAnimation(player: Player, entityId: Int, eating: Boolean, item: ItemStack?)
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open override fun setSleepAnimation(player: Player, entityId: Int, sleeping: Boolean, bedLocation: Location?)
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