PacketAPI

Functions

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open override fun createFakeEntityBuilder(player: Player, type: EntityType, location: Location): FakeEntityBuilder
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open override fun fakeEquipment(player: Player, entityId: Int, slot: EquipmentSlot, item: ItemStack)
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open override fun fakeExperienceBar(player: Player, level: Int, progress: Float)
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open override fun fakeFurnaceProgress(player: Player, windowId: Int, progress: Int, maxProgress: Int)
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open override fun fakeItemSlot(player: Player, windowId: Int, slot: Int, item: ItemStack)
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open override fun fakePlayerName(player: Player, target: Player, newName: String)
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open override fun fakeStatistic(player: Player, category: String, statistic: String, value: Int)
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open override fun getCoroutineDispatcher(player: Player): CoroutineDispatcher?
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open override fun getNetworkSettings(player: Player): NetworkSettings
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open override fun hideEntity(player: Player, entityId: Int)
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fun init(plugin: Plugin)
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open override fun injectPlayer(player: Player)
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open override fun removePlayer(player: Player)
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open override fun sendActionBar(player: Player, message: String)
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open override fun sendCamera(player: Player, entityId: Int)
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open override fun sendFakeBlocks(player: Player, builder: FakeBlockBuilder.() -> Unit)
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open override fun sendMetadata(player: Player, entityId: Int, builder: MetadataBuilder.() -> Unit)
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open override fun sendOpenSign(player: Player, location: Location, front: Boolean)
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open override fun sendPacket(player: Player, packet: Any)
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open override fun sendParticles(player: Player, type: Particle, location: Location, amount: Int, offset: Vector, extra: Double, data: Any?)
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open override fun sendRawPacket(player: Player, channel: String, buf: ByteBuf)
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open override fun sendSound(player: Player, type: Sound, volume: Float, pitch: Float, relative: Boolean, offset: Vector)
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open override fun sendTitle(player: Player, title: String, subtitle: String, fadeIn: Int, stay: Int, fadeOut: Int)
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open override fun sendWorldBorder(player: Player, builder: WorldBorderBuilder.() -> Unit)
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open override fun setBowAnimation(player: Player, entityId: Int, pulling: Boolean)
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open override fun setCamera(player: Player, entityId: Int)
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open override fun setEatingAnimation(player: Player, entityId: Int, eating: Boolean, item: ItemStack?)
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open override fun setEntityMotion(player: Player, entityId: Int, velocity: Vector)
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open override fun setFakeSkyColor(player: Player, color: Int)
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open override fun setFakeWeather(player: Player, rain: Boolean, thunder: Boolean)
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open override fun setFakeWorldBorder(player: Player, size: Double, centerX: Double, centerZ: Double, warningBlocks: Int, warningTime: Int)
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open override fun setGuardPose(player: Player, entityId: Int, guarding: Boolean)
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open override fun setItemCooldown(player: Player, material: Material, ticks: Int)
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open override fun setSleepAnimation(player: Player, entityId: Int, sleeping: Boolean, bedLocation: Location?)
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open override fun showEntity(player: Player, entityId: Int)
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open override fun showFakeDeathScreen(player: Player, message: String)
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open override fun updateInventoryTitle(player: Player, title: String)